Saturday, December 10, 2022

WWDC 2022 Video Sessions

Last June, Apple hosted WWDC 2022 at its headquarters. Video sessions, from June 7 to 10, are available at the Apple developer site. As usual, I watched those videos in the past few months. Now I've finished watching all of them.

The following are videos I watched.

Monday

  1. Apple Design Awards
  2. Keynote
  3. Platforms State of the Union
  4. WWDC22 Day 1 recap

Tuesday

  1. Add accessibility to your Unity games
  2. Adopt Variable Color in SF Symbols
  3. Adopt desktop-class editing interactions
  4. Bring Continuity Camera to your macOS app
  5. Bring your driver to iPad with DriverKit
  6. Bring your world into augmented reality
  7. Build your first app in Swift Playgrounds
  8. Capture machine-readable codes and text with VisionKit
  9. Complications and widgets: Reloaded
  10. Create a more responsive media app
  11. Create macOS or Linux virtual machines
  12. Create parametric 3D room scans with RoomPlan
  13. Deliver reliable streams with HLS Content Steering
  14. Discover Metal 3
  15. Dive into App Intents
  16. Enhance collaboration experiences with Messages
  17. Explore more content with MusicKit
  18. Get more mileage out of your app with CarPlay
  19. Get the most out of Xcode Cloud
  20. Get timely alerts from Bluetooth devices on watchOS
  21. Get to know Create ML Components
  22. Get to know Developer Mode
  23. Hello Swift Charts
  24. Implement App Shortcuts with App Intents
  25. Load resources faster with Metal 3
  26. Meet Apple Maps Server APIs
  27. Meet Focus filters
  28. Meet Swift Async Algorithms
  29. Meet Swift Regex
  30. Meet WeatherKit
  31. Meet Web Push for Safari
  32. Meet desktop-class iPad
  33. Meet passkeys
  34. Plug-in and play: Add Apple frameworks to your Unity game projects
  35. Program Metal in C++ with metal-cpp
  36. Qualities of great AR experiences
  37. The SwiftUI cookbook for navigation
  38. Visualize and optimize Swift concurrency
  39. Day 2 recap
  40. What's new in App Clips
  41. What's new in AppKit
  42. What's new in Create ML
  43. What's new in Nearby Interaction
  44. What's new in SF Symbols 4
  45. What's new in Safari and WebKit
  46. What's new in SharePlay
  47. What's new in Swift
  48. What's new in SwiftUI
  49. What's new in UIKit
  50. What's new in Xcode
  51. What's new in managing Apple devices
  52. What's new with in-app purchase
  53. What’s new in notarization for Mac apps

Wednesday

  1. Add Live Text interaction to your app
  2. Add Shared with You to your app
  3. Adopt declarative device management
  4. Boost performance with MetalFX Upscaling
  5. Bring your iOS app to the Mac
  6. Build a desktop-class iPad app
  7. Build a productivity app for Apple Watch
  8. Build global apps: Localization by example
  9. Compose advanced models with Create ML Components
  10. Compose custom layouts with SwiftUI
  11. Create engaging content for Swift Playgrounds
  12. Create your Privacy Nutrition Label
  13. Design App Shortcuts
  14. Design an effective chart
  15. Design app experiences with charts
  16. Discover advancements in iOS camera capture: Depth, focus, and multitasking
  17. Display ads and interstitials in SharePlay
  18. Eliminate data races using Swift Concurrency
  19. Embrace Swift generics
  20. Explore EDR on iOS
  21. Explore in-app purchase integration and migration
  22. Improve the discoverability of your Swift-DocC content
  23. Integrate your custom collaboration app with Messages
  24. Link fast: Improve build and launch times
  25. Meet Apple Music API and MusicKit
  26. Meet Background Assets
  27. Meet CKTool JS
  28. Meet ScreenCaptureKit
  29. Meet Transferable
  30. Meet distributed actors in Swift
  31. Meet the expanded San Francisco font family
  32. Optimize your Core ML usage
  33. Optimize your use of Core Data and CloudKit
  34. Replace CAPTCHAs with Private Access Tokens
  35. Streamline local authorization flows
  36. Support multiple users in tvOS apps
  37. Swift Regex: Beyond the basics
  38. Take ScreenCaptureKit to the next level
  39. Target and optimize GPU binaries with Metal 3
  40. Understand USD fundamentals
  41. Use Xcode to develop a multiplatform app
  42. WWDC22 Day 3 recap
  43. What's new in HealthKit
  44. What's new in Swift-DocC
  45. What's new with SKAdNetwork
  46. What’s new in AVQT
  47. What’s new in CloudKit Console
  48. What’s new in Endpoint Security
  49. What’s new in Safari Web Extensions
  50. What’s new in Wallet and Apple Pay
  51. What’s new in iPad app design
  52. What’s new in privacy

Thursday

  1. Create Safari Web Inspector Extensions
  2. Create Safari Web Inspector Extensions
  3. Create a great video playback experience
  4. Create camera extensions with Core Media IO
  5. Debug Swift debugging with LLDB
  6. Deep dive into Xcode Cloud for teams
  7. Demystify parallelization in Xcode builds
  8. Design for Arabic
  9. Design for Collaboration with Messages
  10. Design protocol interfaces in Swift
  11. Discover ARKit 6
  12. Discover PhotoKit change history
  13. Discover Sign in with Apple at Work & School
  14. Display EDR content with Core Image, Metal, and SwiftUI
  15. Display HDR video in EDR with AVFoundation and Metal
  16. Enhance your Sign in with Apple experience
  17. Evolve your Core Data schema
  18. Explore App Tracking Transparency
  19. Explore Apple Business Essentials
  20. Get it right(to left)
  21. Go bindless with Metal 3
  22. Go further with Complications in WidgetKit
  23. Improve app size and runtime performance
  24. Make a great SharePlay experience
  25. Maximize your Metal ray tracing performance
  26. Meet Swift Package plugins
  27. Reach new players with Game Center dashboard
  28. Reduce networking delays for a more responsive app
  29. Simplify C++ templates with concepts
  30. SwiftUI on iPad: Add toolbars, titles, and more
  31. SwiftUI on iPad: Organize your interface
  32. The craft of SwiftUI API design: Progressive disclosure
  33. Track down hangs with Xcode and on-device detection
  34. Transform your geometry with Metal mesh shaders
  35. Use SwiftUI with AppKit
  36. Use SwiftUI with UIKit
  37. WWDC22 Day 4 recap
  38. What's new in App Store Connect
  39. What's new in MapKit
  40. What's new in StoreKit testing
  41. What's new in TextKit and text views
  42. What's new in Vision
  43. What's new in the Photos picker
  44. What's new in web accessibility
  45. What’s new in HLS Interstitials
  46. Writing for interfaces

Friday

  1. Accelerate machine learning with Metal
  2. Author fast and reliable tests for Xcode Cloud
  3. Bring multiple windows to your SwiftUI app
  4. Build device-to-device interactions with Network Framework
  5. Create Swift Package plugins
  6. Create accessible Single App Mode experiences
  7. Create custom catalogs at scale with ShazamKit
  8. Discover Benchmarks in App Analytics
  9. Discover Managed Device Attestation
  10. Efficiency awaits: Background tasks in SwiftUI
  11. Explore SMS message filters
  12. Explore media metadata publishing and playback interactions
  13. Explore the machine learning development experience
  14. Implement proactive in-app purchase restore
  15. Improve DNS security for apps and servers
  16. Power down: Improve battery consumption
  17. Profile and optimize your game's memory
  18. Scale compute workloads across Apple GPUs
  19. Use Xcode for server-side development
  20. WWDC22 Day 5 recap
  21. What's new in PDFKit
  22. What's new in Screen Time API
  23. What's new in WKWebView

References

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